Welcome to Flying Chemist blog about Flight simulator X and Prepar 3D (P3D).
When I was in junior high school student, I started to play flight simulator. and then I love FS over a decade. Recently, I started to develop original FS scenery for FSX/(may be P3D). Now I'm making Okayama airport (Okayama, Japan [ICAO: RJOB]) that is the first trial of scenery creation for me.
Base polygons of the terminal building, tower, cargo terminal, fire station, ground polygon, taxiway lights (edge and center), and approach lighting system were already constructed. AND now I try to make textures, and set object to appropriate position (it's very hard work for me :(
The created Okayama airport will be published for flee but e-mail registration will be needed to protect copyright. DO NOT use, copy and redistribute any products in Flying Chemist blog.
The main language of this blog will be in Japanese, but I'll make effort to write in English simultaneously (sometimes incorrect grammar may be included.... :P)
Welcome and enjoy the scenery creation reports in this blog !!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The test environment in scenery construction Aircraft for FPS investigation: LD-767 Scenery in Japan 10-38 m mesh (compiled from data published by Geospatial Information Authority of Japan) I use 10 m mesh in Okayama airport region and set mesh resolution to 19 m.
FTX HD trees FTX Global series are not added on REX 1024x textures
weather: clear ASN: is not operated during investigation
Machine spec Operation soft: Windows 7 64bit professional System locale: Japan CPU: Core i-7 2600 (3.8GHz) RAM: 8GB HDD: 1B (500GB for FSX) GPU: Geforcce GX650 (will be change to higher spec one) Monitor: Dual screen (but FSX is played on single monitor because of the poor spec to play FSX :P) MSFSX (Japanese ed) FSX.cfg is optimized